Customer Research Templates for Mobile App Indies (2026)
Survey, interview, and observation templates for indie developers — get specific insights instead of generic feedback.
ASOhack TeamMay 19, 20266 min read
User research templates for indie developers. Ready to copy + adapt.
Survey templates
General feedback survey
Subject: Quick favor — 5 minutes of your time?
Hi [Name],
I'd love to learn how [App Name] has worked for you. The survey takes ~5 minutes.
[Link to survey]
This shapes our roadmap. Thanks!
[Your name]
Survey questions (general)
1. What's your name?
2. How long have you been using [App]?
3. How did you find [App]?
4. What's the main reason you use it?
5. What's been most valuable?
6. What's most frustrating?
7. What's one thing you'd change?
8. Would you recommend us? (NPS-style)
9. Anything else?
Specific feature survey
For a recent feature ship:
1. Have you used [feature]?
2. (If yes): What did you think?
3. (If no): Why not?
4. Is anything missing from [feature]?
5. Should we keep developing this direction?
Interview templates
General research interview (45 min)
Opening (5 min):
"Thanks for taking the time. I'm trying to understand how you use [App]. There are no right or wrong answers; I'm here to listen."
Behavior questions (15 min):
"Walk me through the last time you used [App]."
"What were you trying to do?"
"What worked? What was frustrating?"
Context questions (10 min):
"What's your job / role / situation?"
"How does [App] fit into your week?"
Comparison questions (5 min):
"What other apps do you use for [related task]?"
"How does ours compare?"
Needs questions (5 min):
"What would make your [related task] much better?"
"Have you tried other solutions?"
Closing (5 min):
"Thanks for this. Can I follow up if I have more questions?"
Lapsed user interview (30 min)
Opening (5 min):
"Thanks for talking with me. I noticed you stopped using [App] a couple months ago. I'd love to understand why."
Why they left (10 min):
"What was happening when you decided to stop using it?"
"Was there a specific event or just gradual?"
"Looking back, what would have kept you around?"
What they use now (10 min):
"What are you using for [task] instead?"
"How does it compare?"
"What's working better?"
Win-back potential (5 min):
"Is there anything we could build / change that would bring you back?"
Trial-but-not-paid interview (30 min)
Opening (5 min):
"You started a free trial of [App] but didn't convert to paid. I'd love to understand why."
The trial (10 min):
"What did you do during your trial?"
"Did you find value?"
"What stopped you from continuing?"
Pricing (5 min):
"Did pricing factor into your decision?"
"What would you have paid?"
Alternatives (5 min):
"Did you go with another solution?"
"What did you choose? Why?"
Future (5 min):
"Is there anything that would bring you back?"
Observation templates
In-app session observation
For users you can shadow:
What did the user do first?
What did they spend time on?
Where did they hesitate?
What did they NOT do that you expected?
Where did they exit?
Record + transcribe for analysis.
Public observation (analytics-driven)
For aggregate data:
- Which screen has highest drop-off?
- Which feature has lowest engagement?
- Which onboarding step takes longest?
- Which subscription tier converts most?
- Which markets convert worst?
Synthesis templates
Theme grouping
After 5-10 interviews:
Theme 1: [Title]
Mentioned by: [Number of users]
Verbatim quotes:
- "[Quote]"
- "[Quote]"
Action items:
- [What to do]
Theme 2: ...
Cluster into 3-5 themes.
Cohort segmentation
Segment 1: [Description]
Pain points: [...]
Use cases: [...]
Willingness to pay: [...]
Segment 2: ...
Helps you decide which cohort to optimize for.
Prioritization grid
After research:
HIGH IMPACT, EASY:
- [Item]
- [Item]
HIGH IMPACT, HARD:
- [Item]
LOW IMPACT, EASY:
- [Item]
LOW IMPACT, HARD: (skip)
Pick top 3 from the first two boxes.
Recruitment templates
Email to existing users
Subject: Quick chat?
Hi [Name],
I'm [founder name] from [App]. I'd love to chat for 30 minutes about your experience.
In return, I'll send you a $50 [gift card / extended trial / etc.].
Available [dates]?
[Your name]
Outreach to potential users
Subject: Quick question about [task]
Hi [Name],
I'm building [App] for people doing [task]. I'd love to learn how you currently handle this — 30 minutes, $100 for your time.
Available [dates]?
[Your name]
Reddit / community recruitment
Title: "Indie dev building [App] — would love to chat with 10 [audience]"
Body:
"Hi all! I'm building [App] for [audience]. I'd love to talk with 10 people who actively [do task] to understand your workflow.
30 minutes, $50 thank-you. No pitch; just listening.
DM if interested!"
How often to research
For indie scale:
Continuous
- Read every review.
- Engage on social.
- Watch analytics weekly.
Periodic
- Monthly: 1-2 user interviews.
- Quarterly: deeper research period (10-15 interviews).
- Pre-major-release: focused user research.
What to do with research
After research:
Document
- Patterns across users.
- Unique insights.
- Quotes for marketing.
Iterate
- Top 3 themes into roadmap.
- Quick wins ship immediately.
- Strategic decisions discussed.
Share
- Within team (if applicable).
- Sometimes publicly (anonymized).
- With early users you researched ("we listened to you").
Common research mistakes
- Leading questions.
- No specific behavior questions.
- Skipping context.
- Not recording.
- Drawing conclusions from 1-2.
- Ignoring conflicting feedback.
See user interview & research.
Run an audit alongside
Research compounds with ASO. Run free ASO audit to baseline before deep research; confirm conversion issues vs product issues.
Related reading
- User Interview & Research for Mobile App Indies
- When to Pivot vs Persist
- Mobile App Customer Support Strategy
- Mobile App Onboarding Optimization
- Mobile App Churn and Retention
- Trial-to-Paid Conversion Benchmarks
- The Indie Mobile App Yearly ASO Retrospective
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