Mobile App Tax & VAT Compliance for Indie Developers (2026)
What indie mobile developers actually need to know about tax compliance — App Store/Google Play tax handling, VAT/sales tax across jurisdictions, and the documentation you should keep.
Tax and compliance feel boring until you owe back-taxes. For indie mobile devs, the rules differ across:
- App Store vs Google Play (different VAT/sales-tax handling).
- US vs EU vs other jurisdictions.
- Sole proprietor vs LLC vs C-corp.
- Different income tiers (Small Business programs).
This isn't tax advice — talk to an accountant — but it's a working overview so you know what questions to ask.
What App Store / Google Play handle for you
The good news: both stores handle a lot of tax compliance on your behalf, including VAT/sales-tax collection from the user.
App Store
- Collects VAT/sales tax from end users in EU and most US states.
- Remits VAT to EU and applicable taxing jurisdictions.
- Sends you net of tax payments.
- Provides annual tax summary (Form 1099-K for US, equivalent elsewhere).
Google Play
- Same general model.
- Tax collection across most jurisdictions.
- Remits VAT/sales tax for you.
What you receive in your account is net revenue after:
- Apple/Google's 30% (or 15% under Small Business / first $1M).
- VAT/sales tax remitted to authorities.
- Currency conversion.
You owe income tax on the net revenue you receive.
US tax basics (for US-based indie devs)
Federal income tax
App Store/Google Play income is self-employment income unless you operate through a corporation.
- Schedule C if sole prop / single-member LLC.
- 1099-K from Apple/Google if you exceed thresholds (varies by year/state).
- Self-employment tax (~15.3%) on top of income tax.
State income tax
Varies by state. Some states don't have income tax (TX, FL, WA, NV, etc.). Most do.
Deductible expenses
For indie devs:
- App Store / Google Play fees (the 30%/15% they take).
- Software subscriptions (Cursor, Firebase, RevenueCat, etc.).
- Marketing / advertising costs.
- Equipment (Mac, phone for testing).
- Home office (if applicable).
- Conference / training fees.
- Contractor payments (must issue 1099 if >$600/year).
When to incorporate
For US indie devs:
- Sole prop / single-member LLC: simplest. Good up to ~$100-150k/year revenue.
- S-Corp election: saves on self-employment tax above ~$80-100k profit. Adds complexity (payroll, tax filings).
- C-Corp: rarely worth it for indie scale.
Talk to a CPA before incorporating.
EU / UK tax basics
VAT
Apple/Google remit VAT to EU/UK authorities on your behalf. You receive net of VAT.
If you're EU/UK based:
- Income tax on net revenue from stores.
- May need to register for VAT if your total revenue (including non-store) exceeds VAT threshold.
Country-specific
- UK: similar; HMRC has specific guidance.
- Germany: Apple's tax handling considered legitimate; you owe income tax on net.
- France: similar.
- Italy / Spain: similar.
Becoming a VAT-registered entity
If you sell direct (not through App Store/Google Play), you may need to register for VAT yourself.
Other jurisdictions
Canada
- GST/HST collected by stores in some cases.
- Income tax on net revenue.
Australia
- GST handled similarly.
- ABN required if income exceeds threshold.
Japan
- Consumption tax handled by stores.
- Income tax on net.
India / Brazil / Mexico / other emerging markets
- Stores handle most tax compliance.
- Country-specific requirements exist; consult local tax advisor.
Common indie mistakes
1. Not setting aside money for taxes
Indie devs often spend revenue as it comes in, then face a tax bill they can't pay.
Fix: set aside 25-35% of net store revenue for income tax + self-employment tax (US) or income tax (other countries). Adjust based on your jurisdiction.
2. Mixing personal + business expenses
If you're operating as sole prop / LLC, maintain separate accounts:
- Business bank account.
- Business credit card.
- Personal accounts kept fully separate.
3. Not tracking expenses
Every business expense is potentially deductible. Track:
- Receipts (digital or physical).
- Date + business purpose.
- Categorize at year-end or quarterly.
Tools: QuickBooks, Wave (free), Xero, etc.
4. Skipping quarterly estimated taxes (US)
If you expect to owe >$1k in income tax, the IRS expects quarterly estimated payments (April, June, September, January).
Skip and you'll owe penalties.
5. Ignoring 1099 requirements (US)
If you pay any US-based contractor >$600/year, you must issue them a 1099-NEC by January 31.
Doesn't apply to corporations or non-US contractors typically.
6. Trying to do it all yourself
For most indie devs:
- DIY is fine in year 1 (low revenue, simple).
- Hire a CPA by year 2 or once revenue exceeds $50-100k.
- Pay $500-$2,000/year for CPA work — usually saves more in taxes than it costs.
Records to keep
For 3-7 years (varies by jurisdiction):
- App Store / Google Play monthly statements.
- All revenue records.
- All expense receipts.
- 1099-K and similar forms.
- Quarterly estimated tax payments.
- Annual tax returns.
Backup in cloud storage. Tax authorities can audit going back years.
Subscription apps specifically
Subscription apps have unique tax considerations:
Recognized revenue
App Store/Google Play handle this — you recognize revenue when the user is charged, not when their subscription is consumed.
Refunds and chargebacks
Apple/Google handle refunds and chargebacks; your net revenue is already adjusted.
EU VAT MOSS
If you sell direct to EU (not through stores), you may need to register for VAT MOSS / OSS.
For App Store/Google Play sales, the stores handle this.
Business structures
Sole proprietor
- Easiest setup.
- No tax filings beyond Schedule C.
- Personal liability.
LLC
- Limited liability protection.
- Tax-flexible (default sole-prop tax treatment).
- Some states have annual fees ($800/year in CA).
S-Corp
- Same liability protection as LLC.
- Can save self-employment tax above ~$80k profit (US).
- Adds payroll + tax filing complexity.
Talk to an attorney + CPA before incorporating.
Common deductions for indie mobile devs
- App Store/Google Play fees (the cut they take).
- Subscription tools (Figma, Cursor, GitHub, Firebase, etc.).
- Marketing/ads.
- Equipment (Mac, phones, iPads — proportional if also personal use).
- Home office (if dedicated space).
- Internet / phone (proportional).
- Conference fees + travel.
- Tax preparation fees.
- Books / training.
- Health insurance premiums (if self-employed).
- Retirement contributions (SEP-IRA, Solo 401k — significant tax benefits).
When to talk to a CPA
Definitely:
- First year as an indie business.
- Revenue exceeds $50k.
- Considering incorporation.
- Hiring contractors.
- International tax (selling to other countries).
- Major life event (marriage, home purchase, etc.).
Annual cost: $500-$2,000 for indie scale. Worth it.
Common mistakes
- Not saving for taxes. Year-end surprise.
- Mixing personal + business. Audit nightmare.
- No expense tracking. Lost deductions.
- Skipping quarterly estimated. Penalties.
- DIY for too long. Eventually costs more than CPA.
- Late incorporation. Some savings unrealized.
- No retirement contributions. Major tax-advantaged savings missed.
Related reading
- The Indie Mobile Developer Toolkit 2026
- Mobile App Monetization Guide 2026
- RevenueCat vs Adapty vs Apphud
- Subscription App Cancellation Flow Design
- Mobile App Pricing Psychology
Try the tools
Ready to Optimize Your App Store Listing?
Try our free ASO tools — no signup required.