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Mobile App Tax & VAT Compliance for Indie Developers (2026)

What indie mobile developers actually need to know about tax compliance — App Store/Google Play tax handling, VAT/sales tax across jurisdictions, and the documentation you should keep.

ASOhack TeamMay 19, 20267 min read

Tax and compliance feel boring until you owe back-taxes. For indie mobile devs, the rules differ across:

  • App Store vs Google Play (different VAT/sales-tax handling).
  • US vs EU vs other jurisdictions.
  • Sole proprietor vs LLC vs C-corp.
  • Different income tiers (Small Business programs).

This isn't tax advice — talk to an accountant — but it's a working overview so you know what questions to ask.

What App Store / Google Play handle for you

The good news: both stores handle a lot of tax compliance on your behalf, including VAT/sales-tax collection from the user.

App Store

  • Collects VAT/sales tax from end users in EU and most US states.
  • Remits VAT to EU and applicable taxing jurisdictions.
  • Sends you net of tax payments.
  • Provides annual tax summary (Form 1099-K for US, equivalent elsewhere).

Google Play

  • Same general model.
  • Tax collection across most jurisdictions.
  • Remits VAT/sales tax for you.

What you receive in your account is net revenue after:

  • Apple/Google's 30% (or 15% under Small Business / first $1M).
  • VAT/sales tax remitted to authorities.
  • Currency conversion.

You owe income tax on the net revenue you receive.

US tax basics (for US-based indie devs)

Federal income tax

App Store/Google Play income is self-employment income unless you operate through a corporation.

  • Schedule C if sole prop / single-member LLC.
  • 1099-K from Apple/Google if you exceed thresholds (varies by year/state).
  • Self-employment tax (~15.3%) on top of income tax.

State income tax

Varies by state. Some states don't have income tax (TX, FL, WA, NV, etc.). Most do.

Deductible expenses

For indie devs:

  • App Store / Google Play fees (the 30%/15% they take).
  • Software subscriptions (Cursor, Firebase, RevenueCat, etc.).
  • Marketing / advertising costs.
  • Equipment (Mac, phone for testing).
  • Home office (if applicable).
  • Conference / training fees.
  • Contractor payments (must issue 1099 if >$600/year).

When to incorporate

For US indie devs:

  • Sole prop / single-member LLC: simplest. Good up to ~$100-150k/year revenue.
  • S-Corp election: saves on self-employment tax above ~$80-100k profit. Adds complexity (payroll, tax filings).
  • C-Corp: rarely worth it for indie scale.

Talk to a CPA before incorporating.

EU / UK tax basics

VAT

Apple/Google remit VAT to EU/UK authorities on your behalf. You receive net of VAT.

If you're EU/UK based:

  • Income tax on net revenue from stores.
  • May need to register for VAT if your total revenue (including non-store) exceeds VAT threshold.

Country-specific

  • UK: similar; HMRC has specific guidance.
  • Germany: Apple's tax handling considered legitimate; you owe income tax on net.
  • France: similar.
  • Italy / Spain: similar.

Becoming a VAT-registered entity

If you sell direct (not through App Store/Google Play), you may need to register for VAT yourself.

Other jurisdictions

Canada

  • GST/HST collected by stores in some cases.
  • Income tax on net revenue.

Australia

  • GST handled similarly.
  • ABN required if income exceeds threshold.

Japan

  • Consumption tax handled by stores.
  • Income tax on net.

India / Brazil / Mexico / other emerging markets

  • Stores handle most tax compliance.
  • Country-specific requirements exist; consult local tax advisor.

Common indie mistakes

1. Not setting aside money for taxes

Indie devs often spend revenue as it comes in, then face a tax bill they can't pay.

Fix: set aside 25-35% of net store revenue for income tax + self-employment tax (US) or income tax (other countries). Adjust based on your jurisdiction.

2. Mixing personal + business expenses

If you're operating as sole prop / LLC, maintain separate accounts:

  • Business bank account.
  • Business credit card.
  • Personal accounts kept fully separate.

3. Not tracking expenses

Every business expense is potentially deductible. Track:

  • Receipts (digital or physical).
  • Date + business purpose.
  • Categorize at year-end or quarterly.

Tools: QuickBooks, Wave (free), Xero, etc.

4. Skipping quarterly estimated taxes (US)

If you expect to owe >$1k in income tax, the IRS expects quarterly estimated payments (April, June, September, January).

Skip and you'll owe penalties.

5. Ignoring 1099 requirements (US)

If you pay any US-based contractor >$600/year, you must issue them a 1099-NEC by January 31.

Doesn't apply to corporations or non-US contractors typically.

6. Trying to do it all yourself

For most indie devs:

  • DIY is fine in year 1 (low revenue, simple).
  • Hire a CPA by year 2 or once revenue exceeds $50-100k.
  • Pay $500-$2,000/year for CPA work — usually saves more in taxes than it costs.

Records to keep

For 3-7 years (varies by jurisdiction):

  • App Store / Google Play monthly statements.
  • All revenue records.
  • All expense receipts.
  • 1099-K and similar forms.
  • Quarterly estimated tax payments.
  • Annual tax returns.

Backup in cloud storage. Tax authorities can audit going back years.

Subscription apps specifically

Subscription apps have unique tax considerations:

Recognized revenue

App Store/Google Play handle this — you recognize revenue when the user is charged, not when their subscription is consumed.

Refunds and chargebacks

Apple/Google handle refunds and chargebacks; your net revenue is already adjusted.

EU VAT MOSS

If you sell direct to EU (not through stores), you may need to register for VAT MOSS / OSS.

For App Store/Google Play sales, the stores handle this.

Business structures

Sole proprietor

  • Easiest setup.
  • No tax filings beyond Schedule C.
  • Personal liability.

LLC

  • Limited liability protection.
  • Tax-flexible (default sole-prop tax treatment).
  • Some states have annual fees ($800/year in CA).

S-Corp

  • Same liability protection as LLC.
  • Can save self-employment tax above ~$80k profit (US).
  • Adds payroll + tax filing complexity.

Talk to an attorney + CPA before incorporating.

Common deductions for indie mobile devs

  • App Store/Google Play fees (the cut they take).
  • Subscription tools (Figma, Cursor, GitHub, Firebase, etc.).
  • Marketing/ads.
  • Equipment (Mac, phones, iPads — proportional if also personal use).
  • Home office (if dedicated space).
  • Internet / phone (proportional).
  • Conference fees + travel.
  • Tax preparation fees.
  • Books / training.
  • Health insurance premiums (if self-employed).
  • Retirement contributions (SEP-IRA, Solo 401k — significant tax benefits).

When to talk to a CPA

Definitely:

  • First year as an indie business.
  • Revenue exceeds $50k.
  • Considering incorporation.
  • Hiring contractors.
  • International tax (selling to other countries).
  • Major life event (marriage, home purchase, etc.).

Annual cost: $500-$2,000 for indie scale. Worth it.

Common mistakes

  • Not saving for taxes. Year-end surprise.
  • Mixing personal + business. Audit nightmare.
  • No expense tracking. Lost deductions.
  • Skipping quarterly estimated. Penalties.
  • DIY for too long. Eventually costs more than CPA.
  • Late incorporation. Some savings unrealized.
  • No retirement contributions. Major tax-advantaged savings missed.

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