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EU DMA App Store Changes: What Indie Devs Face in 2026

The EU Digital Markets Act forced Apple to allow third-party app stores, alt payments, and sideloading. What it means for indie developers in 2026.

ASOhack TeamMay 19, 20265 min read

The EU Digital Markets Act (DMA), effective 2024 and refined through 2026, restructured how iOS apps work in the EU. For US-focused indie devs, the changes are subtle but real. For EU-focused devs, they're transformational.

This is the working overview.

What changed

Beginning 2024-2025, in EU markets, Apple was required to:

1. Allow alternative app marketplaces

Third-party app stores can distribute iOS apps in the EU. Some examples that emerged:

  • AltStore PAL (the first major alternative).
  • Setapp Mobile (premium subscription bundle).
  • Smaller curated stores.

2. Allow alternative payment processors

EU apps can offer in-app purchases through non-Apple payment systems. Apple charges a Core Technology Fee (CTF) but commission is lower than 30%.

3. Sideloading (limited)

Users can install apps directly from a developer's website (with security requirements).

What stayed the same

Outside the EU, nothing changed:

  • US, UK, JP, etc. still 100% App Store.
  • Same 30%/15% commission structure.
  • Same app submission process.

What it means for indie devs

If you target US-only

Largely unchanged. Continue as before.

If you target EU markets

Optional choices:

Option A: stay on Apple App Store only

  • Simpler.
  • Standard commission (15-30%).
  • Apple's standard distribution.

Option B: distribute via alternative marketplace

  • Lower commission (varies by marketplace).
  • Different audience reach.
  • Marketplace-specific marketing.

Option C: alternative payment processor

  • Use Stripe / Paddle for payments in EU.
  • Avoid Apple's commission on transactions.
  • Subject to Core Technology Fee (CTF).
  • Additional compliance burden.

For most indie devs, Option A remains optimal unless you're at significant scale where commission savings outweigh setup complexity.

The Core Technology Fee (CTF)

Apple's response: a per-install fee for apps choosing alternative payment processors.

  • Applies to first-year installs of apps using alternative payments.
  • Currently structured as €0.50 per first-year install (subject to update).
  • Threshold-based — first 1M installs free annually.

For indie apps at <1M installs/year: CTF is free.

For apps above threshold: math matters. Compare CTF + alternative-payment fees to standard 30% commission.

When alternative payments make sense

Calculate:

Current annual revenue: X
Apple commission: 30% (or 15% under Small Business)
Apple's take: $X × 0.30 = $Y

Alternative scenario:
Payment processor (Stripe ~3%): $X × 0.03 = $Z
CTF (if above 1M installs): N × €0.50 = $W

If Z + W < Y: alternative payments save money
If Z + W > Y: stay with Apple

For most indie apps in 2026: standard Apple App Store remains the best economics.

ASO implications

App Store optimization in EU

The vast majority of EU iOS users still discover apps via Apple App Store. ASO matters as much as ever.

Alternative marketplaces have negligible discovery surfaces compared to Apple App Store.

Listing considerations

For EU markets:

  • Same App Store Connect submission.
  • Same metadata + assets.
  • ASO unchanged.

If you also distribute via alternative marketplace:

  • That marketplace has its own listing.
  • Often less polished discovery surfaces.
  • Marketing must drive users to that marketplace.

For most indie devs: stick with Apple App Store as primary EU distribution.

Sideloading considerations

Sideloading remains niche:

  • Users must enable manually.
  • Security warnings discourage casual users.
  • Best for B2B / enterprise apps with specific user bases.

For consumer indie apps: ignore sideloading; focus on App Store + alternatives.

Privacy considerations

The DMA didn't change Apple's privacy framework:

What might change in the future

The DMA is being interpreted + enforced through 2026:

  • Apple may further reduce CTF or alternative-payment friction.
  • Other jurisdictions (US states, UK) may copy DMA.
  • Other platforms (Google) face similar pressure.

Plan flexibility into your billing setup.

Decision matrix for indie devs

StageStrategy
Pre-launchStandard Apple App Store; ignore alternatives.
Indie scale (<$50k MRR)Standard Apple App Store; ignore alternatives.
Scaling ($50k-$500k MRR)Stay with Apple unless EU revenue > $100k/year. Consider alternative payments if so.
Significant ($500k+ MRR EU revenue)Evaluate alternative payments; CTF math may favor switch.

Common indie dev mistakes

  • Trying to set up alternative payments at $5k MRR. Premature.
  • Distributing via tiny third-party marketplaces. No real audience.
  • Overestimating DMA impact. Apple App Store remains dominant.
  • Skipping standard ASO because of alternative marketplaces.

Run a standard ASO audit

Even with DMA changes, standard ASO on Apple App Store is still your primary lever. Run free ASO audit regularly.

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